Running Interference
Fraction:
All
Cost:
6
// Skirmish: Play this event only when an opponent declares a team to defend against a hit. Target any team you control. The target team immediately enters a skirmish with the defending team. If the defending team is trashed at the resolution of this skirmish, the hit proceeds with no defense. Otherwise, the team attempting the hit and the defending team begin a skirmish as normal.